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Ac3d plane maker
Ac3d plane maker




  1. AC3D PLANE MAKER INSTALL
  2. AC3D PLANE MAKER SERIES
  3. AC3D PLANE MAKER SIMULATOR

To reposition or animate the model, you need to point to an ( Models/my-cessna.wrl) however, if you want to be able Property point directly at the 3D model file So far, all of the examples have had the /sim/model/path It, then changing the value inside the path element inside for any singleĪircraft type, so you are best off copying an existing one, renaming Startup conditions, sounds, panels, 3D models, etc. There may be many XML files with different Property-list format as $FG_ROOT/preferences.xml and theįlightGear save files. $FG_ROOT/Aircraft/dc3-yasim-set.xml into the mainįlightGear property tree. Reads the properties from one of these files for example fgfs -aircraft=dc3-yasim When you start FlightGear with the -aircraft option, it

AC3D PLANE MAKER SERIES

$FG_ROOT/Aircraft/ directory there is a series of filesĮnding in -set.xml, such as c172-set.xml,ĭc3-yasim-set.xml, and beech99-uiuc-set.xml. When you want to set a 3D model permanently as the default for anĪircraft rather than specifying it on the command line, you need to To specify where the textures could be found.) It is howerever possible to specify a path (relative to the model path)

AC3D PLANE MAKER INSTALL

Should install those textures in $FG_ROOT/Models/. Textures cessna01.rgb and cessna02.rgb, you ( Note: Normaly any textures used by the model must appear $FG_ROOT/Models/my-cessna.wrl, you could invokeįlightGear like this (under Unix-like systems): fgfs -prop:/sim/model/path=Models/my-cessna.wrl To use a 3D aircraft model that you have installed in Startup with the -prop: command-line option for example, The easiest way to load a new model is to set the property at

ac3d plane maker

Property tree controls what model will be loaded it takesĪ string value giving the relative path of the model fromįG_ROOT (the root of the base package, such as The property /sim/model/path in the main FlightGear MDL (from Microsoft Flight Simulator), and many others.

ac3d plane maker

This repository is mainly to save the work I did so that if I return to doing this again for a real scenery package, I could remember the procedure of things.Supports many different 3D file formats, including VRML1, AC3D, DXF, The PNG file is the texture I created to the obj file. The *.obj file is the X-Plane plugin's exported obj file. In this package, the *.ac file is the AC3D file. But I had proof that I was able to create a custom object and import it into the X-Plane world. Using WED I was able to place the object on the tarmac behind a large 747 boeing, it just looked like a rock sitting on the ground. Bug? So, I decided to give World Editor (WED) a try.

ac3d plane maker

But even when Overlay editor could find the texture it wouldn't let me add the object to the scenery stage. So that it's texture file would be found when I placed the object in the KSEA_DemoArea scenery package and placed it's texture file in the custom scenery package's 'textures' subdirectory. In the object's obj file itself I used the declaration: It was weird, Overlay editor saw the object but compalined it couldn't find it's texture file which I had placed in the wrong directory. Using Overlay editor to place the object at KSEA-Seattle airport didn't work anyway so I used World Editor. I had to save this as square file (512x512) because otherwise Overlay editor wouldn't read the texture. I then opened this mapped texture file in MS Paint by copying it to the clipboard from Ac3D and pasting in MS Paint once it was open and applied some random color to it, some green and some red and saved this as Texture.png. So, to that end, I then extracted it's surface texture map using the When I tried to export it using the X-plane obj export plugin, it complained that I must first texture it. I first created an object using AC3D, I first tried to create something exotic like a cube sitting on top of a sphere (this is why the file name 'CubeAndBall') but texturing that would have been complicated for such a simple proof of concept example so I resorted to modeling the surface of a quarter of a sphere. This would be helpful if making your own scenery package and not just merely placing premade library objects but making your own custom 3D objects to include in your scenery package.

AC3D PLANE MAKER SIMULATOR

An experiment to make a custom 3D object for the X-Plane flight simulator world.






Ac3d plane maker